GAME DESCRIPTIONS

 

AVERAGE OF FOURSOME:                      Net scores of all four players added together and divided by four.

 

BEAT THE PRO:      2 Person team.  Pro picks the format—usually Best Ball or Scramble.

 

BEST BALL:  2 Person team.  The best net score of the players on each hole.  The handicap strokes will be taken as they fall on the scorecard.

 

BEST BALL: 4 Person team.  Count only the best net ball score on each hole.  Strokes and handicaps as they fall on the scorecard.

 

1 BEST BALL OF FOURSOME:     Each player plays his/her own ball.  Post gross/net score per hole.  Score 1 best net ball per hole for team.

 

2 BEST BALL OF FOURSOME:     Each player plays his/her own ball.  Post gross/net score per hole.  Score 2 best net balls per hole for team.

 

3 BEST BALL OF FOURSOME:     Each player plays his/her own ball.  Post gross/net score per hole.  Score 3 best net balls per hole for team.

 

BEST BALL SCRAMBLE:  All players tee off.  They select the best ball and all go to the best hit to hit from that position.  Everyone plays his/her own ball from that point on until putting is complete.  If any player “taps” in a putt before the other players have putted, the hole is finished and no additional putts are permitted.  Repeat for each hole.  BUT, you must take 2 drives from each player.

 

BEST 2 OF 4 NET:    4 person team. Each player’s scores are kept for each hole.  The best 2 NET scores of the 4 scores of each hole are used to record the team’s score on that hole.

 

BEST 9 HOLES:        For 18 hole play.  Choose your best 9 holes of the 18 holes.  Use 50% of the handicap for net score.

 

BETTER 9 HOLES – FRONT OR BACK: Choose your better net score on either the front or back 9.  Use 50% handicap.

 

BLIND BOGIE EVENT:       The game will be announced at the end of all play.

 

BLIND DRAW:         For 18 hole play.  The Pro picks the 9 holes of the 18 which will count.  Use 50% handicap.  (See also “Blind Hole Match” and “Pro’s Choice” below.)

 

BLIND DRAW PARTNERS:           2 Person team.  After players have left the first tee, the partners are drawn.  A player doesn't know with whom he/she is paired until completion of play.

 

BLIND HOLE MATCH:      See “Pro’s Choice” below.

 

CHA/CHA/CHA:        4 Person team.  Everyone plays his/her own ball.  Record gross/net score for each player for each hole.  Team scoring (using net score) - select 1 score on hole #1, 2 scores on hole #2, 3 scores on hole #3.  Use this score as team score.  Repeat process for 9 holes.

 

CHAPMAN:   2 Person team.  Each cart is a team.  Both players tee off.  Then each player hits his/her partner's ball for the second shot.  The team then selects one player's ball to play.  The player whose ball was not selected hits the third shot.  Then players alternate shots until the ball is holed.  Use 50% combined handicap.

 

CRIERS' TOURNAMENT: Here is an opportunity to really better one's score.  Throw out the worst three holes and take par on each one.

 

DEVIL BALL:                       4 player team.  Player “A” will be the Devil on the 1st hole.  Player “B” will be the Devil on the 2nd hole.  Player “C” will be the Devil on the 3rd hole.  Player “D” will be the Devil on the 4th hole.  Repeat the rotation throughout the game.  Scoring:  Count the “Devil’s” gross score.  Select and add the two best NET scores of the remaining players.  Use full handicap.

 

DOUBLE WHAMMY:         2 Person team and two flights.  Keep gross scores and putt counts for each player on each hole.  At end of game, team players’ gross scores are added together.  Full handicaps will be added together and used to calculate the net score.  In each flight, there will be one award for lowest putt count. 

 

DR. PEPPER:                        Same as “4 clubs and a putter.”

 

EENIE MEENIE:      Select two best 3 pars, two best 4 pars, and one best 5 par.  Use gross score.

 

FEWEST PUTTS:      Players keep track of their putts for the round.  The winner is the golfer with the fewest putts.  No putts conceded.  Only shots made on the clipped surface of the green count, even if the putter is used from off the green or collar.

 

FIELD SHOTS:          Net score minus putts.  Count only the field shots.

 

FOUR CLUBS ONLY:          Only 4 clubs are permitted including your putter.  Full handicap.  (Same as 3 Clubs and a Putter below.)

 

FOUR MAN/WOMAN:        4 Person team.  Select 3 net balls on all Par 4’s to count.  Count all 4 net balls on Par 3’s. 

 

FOUR MAN/WOMAN SCRAMBLE:                    See “Best Ball Scramble above.”

 

FOUR PERSON SKINS GAME:     4 Person team.  Each foursome is a separate flight/event.  Each player plays own ball.  Record gross/net score on each hole.  Player with lowest net score on hole wins the hole.  Indicate total wins for each player.

 

HATE-EM:     Before play, circle on scorecard 2 holes you wish to eliminate from your score.  Those holes will still be played.  Total of remaining 7 holes and deduct full handicap.

 

HOPSCOTCH:          See 1,2,3 below.

 

IF ONLY:        Throw out one worst hole less full handicap.

 

IRONS ONLY:          Use irons only.  “Driving irons” are counted as an iron.  Full handicap.

 

LEMONADE WITH A TWIST:       4 Person team.  One colored ball is used in foursome and rotates from player to player by hole.  Only the score of that ball is counted plus putts of other three players.  Loss of colored ball eliminates foursome or adds 5 penalty strokes to team score.

 

LONG AND SHORT TOURNEY:   2 Person team.  One player does the driving and the long work; his/his/her partner does the approaching and putting.

 

LOW NET FOURSOME:     4 Person team.  The total score of the four players, less handicaps, determines the winning team.

 

MIDDLE 9 HOLES: For 18 hole play.  Only holes 5-13 will count in the scoring.  Use 50% handicap.

 

MISERY:       Points are assigned for problems (assigned by game committee).  Fewest points wins.  Example:  1 point for going out of bounds; 1 point for going into the water; 1 point for going into a sandtrap; 2 points for failing to get out of the sandtrap on the first stroke; 1 point for 3 putts; 2 points for 4 putts, etc.

 

MIXED FOURSOME:          2 Person teams.  One player drives from the odd numbered tees; the other player from even numbered tees.  From tee to green, partners play every other shot.  Allow one-half combined handicaps.

 

MUTT AND JEFF:   For 18 hole play.  Only the 5 longest and 4 shortest holes will count in the scoring.  OR

                                    For 9 hole play:  Count net scores only on Par 3’s and Par 5’s holes.

 

NASSAU TOURNAMENT:  For 18 hole play.  This is similar to the handicap stroke play except the prizes are awarded for the best first nine, the best second nine, and the best 18 holes.  Full handicap is used for 18 hole scores and half handicap for 9 hole scores.

 

ODD/EVEN:   Play will be announced at the completion of all play.  Tournament Chairperson will add all scores on either odd or even numbered holes, using 1/2 handicap for posting totals.

 

ODD/EVEN PARTNERS:    2 Person team.  Before play begins, each set of cart players will decide whose score will be used on the odd holes and whose on the even holes.  At the end of the game, the handicaps of the two cart players will be added together and then divided in half to be added to the cart team gross score.

 

ONE LOW GROSS & ONE LOW NET:     2 Person team.  Cards are marked for handicap.  Two scores are used for the team on each hole.  Determine the best net (using handicap marks) and the best gross (actual number of shots).  Cannot use the gross and net of the same person on any hole.  Total the two scores, the gross and net on each hole, for the team score.

 

ONE LOW GROSS AND TWO LOW NET:          4 Person team.  On each hole, one player’s gross score and two players’ net scores are counted.  The gross score cannot be also used as a net score.

 

O.N.E.S.:        Use total of scores for holes starting with these letters  (i.e., one, six, seven, eight, nine, eleven, sixteen and seventeen.)  Use 50% handicap.

 

1, 2, 3:             4 person team.  Each person plays own ball.  Record gross/net score for each player for each hole.  Team scoring: - on Par 5 holes, select one best net ball; on Par 4 holes, select two best net balls; on Par 3 holes, select three best net balls.  (Also known as Hopscotch)

 

ORANGE BALL:       4 Person team.  One colored ball per foursome.  Each player must play the colored ball once every four holes.  Add colored ball score to the best white ball score.  Full handicap.  Strokes where they fall.  Use net scores.

 

PAR 3'S:         At the end of the game, the total hits for the par 3 holes will be used as the player's handicap.

 

POKER:          Net score plus actual score on 2 best holes.

 

POST OFFICE:          At each hole will be an envelope indicating how to score that hole.  Envelopes are not to be opened until after the foursome completes the hole.  Example:  hole 1 - 3 low net;  #2 - 1 low net, 1 low gross;  #3 - 2 gross;  #4 - 4 low net;  #5 - 2 gross;  #6 - 4 low net;  #7 - 3 low net, 1 gross;  #8 - 4 gross;  #9 - 3 gross, 1 low net.

 

PRO'S CHOICE:       Played under full handicap.  The only scores which count are those made on certain unannounced holes.  Selection of holes is not made by the pro until the entire field has left the first tee.  (Also called “Blind Hole Match” or “Blind Draw.”)

 

PUTTS PLUS NET:   Add putts to net score.

 

RELAY TOURNAMENT:    For 18 hole play.  2 Person team.  In this event, a player's score for the first nine holes is added to his/his/her partner's score for the second nine holes.  An allowance of 3/8 of their combined handicaps is permitted to determine the net score.

 

REVERSE CHA, CHA, CHA:                      4 Person team.  Same as Cha/Cha/Cha, but in reverse.  That is, count 3 net scores on 1st hole, 2 net scores on 2nd hole, 1 net score on 3rd hole, etc. 

 

SCRAMBLE: 4 Person team.  All players tee off.  Everyone moves to the best shot.  All hit again.  Continue in this manner to the completion of the hole.  Once the ball is in the hole, all putting is completed.  Use 25% of combined handicap.  (See also Two Person Scramble)

 

SELECTIVE FOUR:  Player circles 4 holes on card before starting play.  Total of these holes minus half handicap.

 

SIX/SIX/SIX: For 18 hole play.  2 Person team.  First six holes are played in “Scramble” format.  Second six holes are played as “Chapman Scotch.”  Third six holes are played as “Best Ball” format.

 

SIX/THREE:  For 18 hole play.  Choose the best six Par 4’s and best three Par 3’s. 

 

STABLE FORD SYSTEM:   Players are awarded 3 points for each birdie (1 under par) scored, 2 points for each par, and 1 point for each bogey (1 over par).  Played under full handicap.

 

STEP ASIDE SCRAMBLE: 4 Person team.  Each player tees off.  Select best ball.  The other 3 players hit from that spot, but player of selected ball does not hit this time (he/she “steps aside”).  Select the best ball of these 3 shots; the other 3 players hit from that spot, but again, the player of selected ball does not hit, but “steps aside.” This format is followed until ball is holed.  Use 25% of total team handicap.

 

T'S AND F'S: Use holes starting with the letters "T" or "F" (Example:  Two, Three, Four, Five, Ten, Twelve, Thirteen, Fourteen, Fifteen).  Use 50% of handicap.

 

T.O.E.:                        Same as “T’s and F’s” above.

 

3 CLUBS AND A PUTTER: Use only 3 clubs and a putter less full handicap. (Same as “Four Clubs Only” above.)

 

THROW OUT THREE:        Throw out worst 3 holes.  Use 80% handicap for net score.

 

TWO PERSON MATCH PLAY:      2 Person team.  Each player plays his/her own ball.  Two person team vs. two person team within the same foursome.  Record Gross/Net on each hole.  After each hole, compare one best ball Net to each two person team; hole can be "halved" (tie score) or Won/Lost.  Track holes Won/Lost.  Match ends when one team's net wins (wins minus losses) are greater than the number of remaining holes.

 

TWO PERSON SCRAMBLE:                      2 Person team.  Each cart team players tee off.  The 2 players move to their best shot.  They both hit again, moving to the best ball again.  Continue in this manner to the completion of the hole.  Use 50% of combined handicap.  (See also Scramble for 4 person team play)